AI Insights · Timothy · January 2024
Top 5 Three Kingdoms Games Performance on Unified Platform in Middle East Q4 2023
In Q4 2023, the top 5 Three Kingdoms games showed varied performance trends in the Middle East, with noteworthy fluctuations in downloads, revenue, and active users.
In Q4 2023, the top 5 Three Kingdoms games on a unified platform in the Middle East exhibited diverse performance metrics, according to data from Sensor Tower. Here’s a closer look at the weekly trends for each game.
Dynasty Warriors M from NEXON Company saw a significant increase in weekly revenue, starting at around $1.8K in mid-November and peaking at approximately $4K by the end of November. Weekly downloads were initially strong with 6.6K in the week of November 20, but then dropped sharply to under 100 downloads per week by mid-December.
Dynasty Legends 2 by Taihe Interactive experienced dynamic revenue changes, with a peak of $19.3K in mid-October and another high of $14.2K in the last week of December. Downloads showed a notable rise, reaching 767 in early October and 621 in the final week of December. Active users grew from 818 in late September to 1.3K by mid-October, stabilizing around 800-900 for most of the quarter, and ending at 1.1K in December.
Throne of Three Kingdoms by GACRAZE had a varied revenue trend, starting at $175 in early October and fluctuating, with notable highs of $1.4K in late October and $1.2K in early December. However, downloads saw a sharp decline, starting at 1.7K in mid-October and dropping to virtually zero by the end of November.
Reigns: Three Kingdoms from Netflix, Inc. maintained a consistent but low download rate, peaking at 89 in mid-December. Active users showed a steady increase from 88 in late September to 130 by mid-December, indicating a growing user engagement over the quarter.
Dynasty Heroes: Legend Samkok by Forever Entertainment Network Limited had sporadic revenue, with minor peaks of $89 in late November. Downloads were initially low but saw an increase to 122 in late November and remained above 80 for most of December. Active users rose from 46 in late November to 79 in early December, before slightly declining to 42 by the end of the quarter.
These insights highlight the varying performance of top Three Kingdoms games in the Middle East. For more detailed analytics and insights, visit Sensor Tower.